CD 1
1. Seventh Wonder
2. Eclipse
3. For the Spice
4. Felany
5. Just in Time
6. For the Record
7. Final Graduation
CD 2
8. Craze on you
9. Reflected
10. The Ultimatium
11. Fatal Attaction
Bonus CD
12. Seventh Wonder(instrumental ver.)
13. Life of the artist
14. His best friend
Inspired by CD covers....... obviously.
__________________________
If it was a high quality shot, damn. I could only do so much of sharpening and bluring. Didn't really want to go into photomanipulation as its really... time consuming. I probably should have done a little better on the lighting and re-colorization, but heck, its up. Still, Belle did one great shot.
__________________________
I awoke to the world, astonished by how bright my room was.
"Oh no!"
It was already past 8.
Father insisted that I took his car and guess what?
Traffic jam and I was late for the museum trip.
But hell, the museum trip was like a total waste of time.
The fun starts after that though, finished up my project on Mac and
went to .....
-THIS IS KILLIN' ME-
I'll get straight to the point.
Thanks to spicy; for unconsciously liven'ing me up.
Bai; for the JB's
And myself; for getting a $35 illustration book for display.
________________________
Mah, mah... it's not that bad. I always wanted to support the author.
Besides, I read alot of his novels for free anyway.
^ That is thinking OPTIMISTICALLY.
-
Shit, $35 for a book that only has 80 pages out of 90 that is just full of Japanese wordings.
^ That is thinking PESSIMISTICALLY.
Good bye world.
Saturday, February 27, 2010
Brink of Dawn
Posted by Jyun; at 10:31 AM 0 comments
Thursday, February 25, 2010
Banner Update 26th Feb 2010
As you have noticed, banner has been redesigned from FF 7 to FF 8.
Cloud carrying Tifa V.S Yuna
Not pleased with the text. Have to put up with this now till I find the time to change the banner again. Pretty much lazy to download new fonts.
Other than that, it was a pretty simple editing of levels, messing with blurs and precise sharpening.
Posted by Jyun; at 8:12 AM 0 comments
Wednesday, February 24, 2010
Achievements & Ascriptions
Oh wow, totally. Achievements and Ascriptions must be one of the most confusing shit
I have ever studied for.
Ascriptions is like SO similar to Stereotypes but no... its NOT.
Other than that, found that this statement kind of true in a sense :
1. The first rule of sarcasm is: Do not use sarcasm on people who do not understand it. (This does not just mean people who do not grasp the concept. It also includes people who do not have a sense of humour or irony. eg. the fake[1] girl sitting next to me, who gets the concept but does not understand the purpose.)
And of course, applying to my personal knowledge,
The person you should fear most while on the rise to power is not the evil genius,
hot headed rulers, confused dictators with family issues, but its the plain, boring old people. Why? Its as simple as this, your acts of trying to decieve these dimwits will instead backfire at you because they just WONT take the bait.. its as simple as that. And you will be like spending the rest of the day pulling your hair trying to figure out why your actions do not affect him.
Oh what a PAIN.
And so I heard, Spicy being teased as 'dwarf' or 'ai-de' was not as bad as this poor girl; Her name is Daphne *something* Ya Zhi.
Ya Zhi = teeth in chinese.
So, that name was like BORN to be teased. People started calling her names like Daffy, ducky, quack etc. And the best part is, when people call her those nicknames, she just replies with a nonchalant 'yah?' with that '?' on her face. Epic.
OR so I've heard.
I was like LOL'ing.
Uhh.. TNS lectures are like x4 better than DIC. One 20min 'video' of a pixelized slideshow can kill my conciousness. Dead.
.........
...............
......................
Universalism - Particularism
Specific - Diffuse
Achievements - Ascriptions
Communism - Individualism
Nice.
Posted by Jyun; at 10:34 PM 0 comments
Friday, February 19, 2010
Contemporary Fatigue
Busy day.
Almost late for my lecture, woke up at 8:30.
Bad mood throughout the day.
I was surprised my value in my card lasted me for about 4 rides.
...
....
......
I hope you guys enjoyed yourselves and hope that I didn't dampen the atmosphere.
Heh, someone owes someone $120.
________________
On the good note, I found the living apartments in Temasek Green surprisingly
spacious; similar to a four room HDB flat where all rooms excluding the Kitchen
and the living room are air-conditioned. What we are lacking are .. a plasma TV and
a computer. Xbox is optional... so to speak.
.....
......
........
I guess only you can make me truely happy eh.
You know who you are.
Posted by Jyun; at 7:17 AM 0 comments
Sunday, February 14, 2010
C-n-Y
Hello world. Once again, its CNY. Families ... crowd in other people homes ... defile
other people private rooms ... Yeah, and its all part of the tradition.
HAPPY VALENTINES DAY to the people out there.
Perhaps I might pity you lovebirds out there who can't get the chance to spend
@&#&@ time with each other because of CNY.
Said Hi to my cousins. HELLO.
Paid respects to elders. GONG HEI FA CHOI.
Had Shark Fin Soup & Steamed spring chicken for dinner. GOCHISO-SAMA DES-SHITAA!!
Helped meh parents with the dishes, decorations ONCE IN A YEAR D: .
Occationally running to and fro from my com to chat with spicy.
She dumped me at the end and went offline :( .
EVIL SPICY!!
TF?!
Well, it has been sometime since I did typical sg blogging style.
Mah mah, isn't that bad once in a while.
Notice, blogging is like a logbook.
"Hello, this is my 127th log. Today... I've met monkeys from space...
...
.....
......
373th log... my mind.. is going blank... i've been drifting in space for 5 days
in hope of rescue....
....
......
.......
my 374th ... I just want to take this time to thank my father, my mother, my sister, my brother, my grandmother, my grandfather, my great grandfather, my great grandmother, my niece, my nephew, and my dog....*cough* this... is my... last... log..."
See! Exactly the same. Only different circumstances.
_________________________
Lets see... about todays mood....
I'm feeling.... useless.
I won't understand it myself though.
Heh.heh. Logging you off.
Posted by Jyun; at 7:53 AM 0 comments
Thursday, February 11, 2010
Self Recognition
Just finished rewatching the film 'The Last Samurai', was as, if not, as heartwarming as the first time I watched it.
It tells us a story similar to 300. Five hundred Samurai armed with mere bows
and katana's against cannons and guns.
Indeed, it was a massacre. Tom Cruise, the protagonist of the film turned sides after
he was shown the way of the Samurai(sounds a little cheezy but its the truth). Though initially a prisoner, but was not treated as one. He slowly found his true
desire in life, after all the killings he had done in the past.
At the end, Matsumoto, the leader of the Samurai was gunned down together with Tom Cruise, and requested Tom to help him perform seppuku to honor his death. Tom survived however. Hence the title, The Last Samurai.
The story brings us back to the 18xx. Just past the edo period, if I'm not wrong.
It tells us how globalization can twist the traditions in the country.
In this case, it was America influencing Japan on investing their technology but slowly depriving Japan of its traditional ways. Sad to say, its a give-give situation. Countries have no choice but to advance themselves to stay in competition.
The BGM fits into the epic battle scenes and depicts the actual feeling of a meaningless massacre in effort to do the country good.
At the end, the initially weak Emperor of Japan stood up against the American Ambassador and ended the treaties with them.
A very heartwarming show indeed. Meaningful from the start of the show till the end,
hopefully, politicians will come to not only understand this, but to actually consider this for the greater good of the country.
_________________________
Currently, I'm in a state of fulfilment or fullness if you might. Sad feelings linger along my throat. It's pretty hard to describe in words. Perhaps in awe?
In any case, feeling a little depressed right now so I shall end here.
Logging you out.
Posted by Jyun; at 9:54 AM 0 comments
Wednesday, February 10, 2010
A 'lil appreciation
Have you ever wondered how some people are so happy why you're so glum?
Why not take a few moments of your life to brighten someone's day up by saying a little 'Thank you!' to that person.
These 2 words are powerful if not overly used and
of course, sincerity matters, that goes without saying.
_____________________________
Past two days, sunburn, mindless fun, teamwork, and shitty food.
That will summerize the entire two days.
And oh, those going TP, be sure to sign up for the
TP Freshman orientation camp!
_____________________________
And @ Spicy, thanks for the wonderful chat yesterday.
Logging you off, Hot.
Posted by Jyun; at 7:31 AM 0 comments
Sunday, February 7, 2010
Ambivalence
Nay nay, I'm glad I'm over it.
Whewwwww, certainly took alot of ignoring to do it.
-
Anyway, this... is my last log... I hope... people will read this....
*bzzztt* -and remember that- *bzzzt* I ... will miss ....
my holidays.
-End of transmission
Goin' in for day one tmr. Goodbye.
Posted by Jyun; at 4:14 AM 0 comments
Wednesday, February 3, 2010
Amusement

Let's be honest: RPGs in general haven't exactly blazed new trails when it comes to original narratives or gameplay. If I had a nickel for every game that featured a young, unwitting hero and his rag-tag band of multi-skilled friends who band together despite their differences to combat an all-powerful evil that threatens to take over and/or destroy the world, I'd probably have enough to buy another uninspired RPG. It's a vicious cycle, and one that's worked extremely well for the past 20 years. Why stop now?
GameSpy's second guide to building and marketing games is sure to help developers keep their role-playing adventures stale and uninteresting. It's hard work keeping RPGs predictable and trite -- here's how.
RPG Name Generator
Before deciding if your game will be a fairly accessible yet annoyingly quirky JRPG or a freakishly complex CRPG featuring more stats and numbers than a mathematician's thesis, you need to settle on a title.
The following name generator has helped several renowned developers like Square Enix and BioWare come up with memorable titles. And it's okay if the title doesn't really make sense. Actually, that's preferable.

The Hero of [Insert Home Town Here] -- Creating the Protagonist


One way Japanese RPGs stand apart from their western counterparts is character design. First and foremost is the hairstyle of the characters. If you're going the Japanese route, your protagonist's haircut is arguably the most important decision you have to make. Luckily, you only have to choose between two: spiky, and very spiky.
Next, it's important to make the main character as effeminate as possible, so much so that players may not even be able to construe their sex after finishing the game. The Japanese love girly-men, so keep these features in mind: pouting lips, rosy complexion, fair skin, and a svelte, not-too-muscular body. Your protagonist should look like he was getting a manicure, pedicure, facial, mud bath, and quick tan at a day spa right before his gruff uncle barged in to inform him that the key to saving the world was now in his perfectly groomed hands.
Finally, pick a medieval weapon for him or her and make it 10 times bigger. Better yet, imbue it with some sort of elemental power: a gigantic mace is great for clobbering imps, but make that gigantic mace home to the disembodied spirit of the fire deity Flameus and you're set.

Whether you love that a developer offers the player endless choice when it comes to dictating nearly every physical facet of the main character, or look at it as simple indecision directing a game's feature set ("Damn it, Lou -- I can't decide whether the main character should be a bald space marine or a fully-haired space marine! Maybe we could just spend an extra six months of development time crafting an enormous amount of customization options so we don't have to bother creating our own memorable original character?"), western RPGs love to put character creation in the players' hands.
When designing that extensive character creation set, remember one important rule: Quantity is better than quality. So what if the graphics are a little rough and the art style is derivative and ugly? Gamers will disregard all that if they can stretch a character's forehead five inches away from their face, give them fleshy jowls that sag like 83-year-old man sac, and push their eyes so close together they resemble a cyclops.
To summarize:

"Threadbare Oldstory Joined The Party!" -- Designing a Supporting Cast


A supporting cast should be both familiar -- drawing on fantasy standbys like thieves, magicians, and warriors -- and unique. The group should also be thrown together in what seems a haphazard manner over the span of the game's first 10 hours; no one wants to play as a group of individuals who all went to the same high school together before Zelgord the Ruiner collected the four stones of power and threatened to destroy the world because his mommy didn't hug him enough when he was a little Ruiner.
Variety is the spice of life, as well as derivative RPGs. Feel free to give your cast random, strange characteristics to make them seem fresh and new. So when that smarmy game reviewer is playing your game and pondering why it seems so familiar you can fool him into thinking he's playing something truly original by making the black mage an actual black man who suffers from narcolepsy and sometimes falls asleep during battles.
ProTip: JRPGs by law require a princess to be a party member, albeit secretly. You might figure out she's royalty five minutes after you meet her, but don't spoil the surprise for the rest of the party; she'll tell them herself during a climactic moment somewhere in the last third of the game.
Here's a mix-and-match costume guide to ensure she dresses the part.


Western developers borrow a lot from their friends across the Pacific. While they infuse traditional RPG elements into all manner of other genres ("Look -- I can get experience points from strafing a soldier and blowing his head off and then level up my iron sights!"), creating a cast of characters to play second fiddle to the monstrosity the player designs is pretty by-the-book. It comes down to filling in standard roles: a bad-ass loner with a dark past, a morally ambiguous father figure, and an oddball alien who tags along because he could learn much about your species in doing so.
Or, you can eschew a party system altogether and task players with taking their level 1 avatar from obscurity to surprise hero (or anti-hero) all by themselves.
Real-Time or Turn-Based -- Goals for the Battle System

No choice here, really -- it's gotta be turn-based, or some variation thereof. You could push a more active variation that allows enemies to attack while you fumble through pages and pages of attack skills, items, and magic spells, but don't get too creative; gamers aren't paying for good gameplay, just what they've fooled themselves into thinking is a good story full of complex, interesting characters.

Critics and consumers alike can't seem to get enough of RPG/shooter fusions like Borderlands and Mass Effect; running around shooting stuff in real-time while still being tethered by the arbitrary rules of the RPG genre is immensely satisfying. After all, an alien's head really shouldn't explode when I fire an FMJ 5.56mm round into it unless my corresponding "Rifle," "Critical Hit Chance," and "Luck" skills are high enough, right?
Off the Beaten Path -- Side Quests

Side quests in JRPGs should either be painstakingly difficult (fighting a secret boss that has 99,999,999,999 hit points but otherwise looks just like the first boss) or extremely frustrating (punching 500 eagles in the face in three minutes while your controls are reversed due to a curse by the understandably upset mama eagle).
Make sure the completionist catnip is only really doable right before the last boss fight, and by completing them you've essentially overpowered your party, relegating the final boss to an ugly speed bump on the road to the melodramatic conclusion.

The main selling point of western RPGs is freedom, so be sure to completely overwhelm the player with side quests right after the requisite hour-long tutorial tells them what their real goal should be.
In Fallout 3 the main mission is to find the avatar's father James, but the second the player emerges from Vault 101 they can kill raiders at a nearby school, go shopping at a supermarket, get lost in the labyrinthine DC subway system, help an annoying woman write a book full of questionable information, kill mutants... basically, you want to give the player every reason not to keep up with the main quest since, if you're doing a western RPG, that aspect should be the weakest.
Who's the Bad Guy? -- Finalizing the Final Boss

Stay true to the past and make sure your final boss is A) related to your main character, B) someone who everyone thought was a good guy, or C) completely unknown until the last hour of the game. Any mix of the three works great, too. Surprise players with the knowledge that the main character has a twin brother in the last dungeon, and then divulge he's been pulling the strings all along. Gamers love nothing more than a surprise bad guy, and to look back in helpless impotence at all they did to stop that other rube who was only pretending to be the head honcho. Hindsight in JRPGs isn't "20/20," it's "I'm stupid/what a waste of time."

Basically you can follow the same guidelines as Japanese RPGs, just make it anti-climactic and boring. Hold back the good stuff for the inevitable sequel that you've already started working on, and be sure to overtly hint that it's coming during the final cut-scene.
Making Gold -- Advertising Your RPG
Your RPG is finished. *Cue whimsical victory music that gets old after an hour* Now what? Hopefully the crack marketing team has been dreaming up great ways to advertise your game and make it stand out from the pack even though it really doesn't... at all.
For print ads that will be viewed by gamers sitting on their toilets at home, display the game's token "hot chick" party member. If your ad can give a nerd an erection while he's taking a dump, the battle is half over. Commercials should treat viewers to a montage of CG/real-time cut-scenes that show off the whiz-bang graphics and outrageous action. Leave out the actual gameplay; it's a commercial, so being misleading is not only acceptable but expected.
It's also important to add quotes from well-known gaming sites and magazines to the ads. Nothing says "BUY ME!" to gamers more than letting them know Fletch "The Gaming Guru" Klevins of GameSTAR magazine gave "Penultimate Overture" three smiley faces, a gold star, and a thumbs up, saying, "Penultimate Overture's undeniable perfection made me foam at the mouth with joy... I got hard."
New Game+ -- Post-Release
All your hard work replicating time-tested formulas, maintaining arcane, arbitrary rules, and crafting elaborate, action-packed cut-scenes to complement rote gameplay has paid off. In its first month of release your game sold 194,000 units -- just below a year-old Wii game, two SKUs of a yearly sports franchise, and the latest FPS "Revenge of Peace." Combine the worldwide sales and it's on pace to break the one million mark within months. Your decision to cut some finished side-quests, locations, and awesome weapons and sell them as DLC turned out to be a brilliant move, ensuring a healthy profit margin moving forward as you start development on the sequel.
Congratulations, you spoony bard -- you've successfully built and marketed an RPG.
Posted by Jyun; at 11:42 PM 0 comments
Monday, February 1, 2010
Adoration
Perfect way to start the day. Just P.E.R.F.E.C.T . Yes.
Went out of my house, woooooosh. Wind messes up with my hair entirely.
Lol. Great.
Started my day with a bad mood, went back with my spirits up though.
Had loads of fun interaction time with spicy, jx and wl. Tooth fairy didn't kill me, at most, very much hilarious.
And Princess, the world is full of people who might pull you down with verbal abuse, but its what you do and the outcome that matters. Do not let stares or words discourage what you like to do. Do it, and do it well.
Guh, Left 4 Dead 2 without all 4 players is bloody hard. Especially on advanced mode.
__________________________
Heh, mild fatigue. Perhaps its time for a rest. NOT.
I'm like a week away to my big day, I SHALL. spend it wisely :D
Good day, and good bye my faithful readers.
No fanservice today though. BEAR WITH IT.
Posted by Jyun; at 4:35 AM 0 comments